﻿/* ===============================================================================  
 * Copyright (c) 2010 Acid Frameworks
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 * 
 * =============================================================================== */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Acid.Graphics;

namespace Acid.Rendering.Primitives
{
    public class Cone : Primitive
    {
        public Orientation Orientation { get; set; }
        public float       Radius      { get; set; }
        public float       Height      { get; set; }
        public float       SegmentsX   { get; set; }
        public float       SegmentsY   { get; set; }

        public Cone(Device device) : this(device, Orientation.PositiveY, 5.0f, 10.0f, 32, 32) { }
        public Cone(Device device, Orientation orientation, float radius, float height, int segmentsX, int segmentsY): base(device)
        {
            this.Orientation = orientation;
            this.Radius      = radius;
            this.Height      = height;
            this.SegmentsX   = segmentsX;
            this.SegmentsY   = segmentsY;
            this.Update();
        }

        public void Update()
        {
            if (base.VertexBuffer == null)
            {
                this.VertexBuffer = new VertexBuffer(base.Device, typeof(PrimitiveVertex), BufferUsage.Dynamic);
            }
            if (base.IndexBuffer == null)
            {
                this.IndexBuffer = new IndexBuffer(base.Device, BufferUsage.Dynamic);
            }
        }
    }
}
